Lesson plan on Google Apps.
West Virginia CSO: Language Arts- Fifth Grade
RLA.O.5.2.2. Students will:
arrange thoughts and ideas in graphic representations to plan and write a product.
Wednesday, March 27, 2013
Tuesday, March 26, 2013
Scratch Project and Reflection
This is what my personal Scratch Project looks right! It might not work like I wanted it to, but hopefully you still enjoy!
Scratch is a great website that really supports 21st century skills and lifestyle. With Scratch, students are engaging and applying information and communication skills, thinking and problem solving skills, and interpersonal and self-directional skills. Like stated in "Learning with Scratch" "This project design combines many of the 21st century skills that will be critical to success in the future: thinking creatively, communication clearly, analyzing systematically, collaborating effectively, designing iteratively, and learning continuously." Through the process of design students are able to use technology while having fun and being interactive in today's techno-savvy society. These skills can help them achieve their goals and become more successful.
ISTE: NETS-T Standard 1A: promote, support, and model creative and innovative thinking and inventiveness
Creating a project on Scratch is a great way to promote and support as well we model creative and innovative thinking with inventiveness. Students must be creative and design their own personal project the promotes their ideas and their thought process. The project represents and supports their independent creative way of thinking. Inventing their own design and layout resembles their imagination and their character within. I think Scratch is a very interactive site that expresses one's character and personality. While being creative, these students are also learning and gathering skills in a fun, educational manner.
This Scratch Project I thought it was really interesting because it teaches how to actually play the piano! I never would have imagined that you could learn how to play the piano on this site! This project definitely took a lot of time and focus to get this up and running properly.
CSO: VA.S.2.1: Media, Techniques, and Patterns.
Students will:
Scratch is a great website that really supports 21st century skills and lifestyle. With Scratch, students are engaging and applying information and communication skills, thinking and problem solving skills, and interpersonal and self-directional skills. Like stated in "Learning with Scratch" "This project design combines many of the 21st century skills that will be critical to success in the future: thinking creatively, communication clearly, analyzing systematically, collaborating effectively, designing iteratively, and learning continuously." Through the process of design students are able to use technology while having fun and being interactive in today's techno-savvy society. These skills can help them achieve their goals and become more successful.
ISTE: NETS-T Standard 1A: promote, support, and model creative and innovative thinking and inventiveness
Creating a project on Scratch is a great way to promote and support as well we model creative and innovative thinking with inventiveness. Students must be creative and design their own personal project the promotes their ideas and their thought process. The project represents and supports their independent creative way of thinking. Inventing their own design and layout resembles their imagination and their character within. I think Scratch is a very interactive site that expresses one's character and personality. While being creative, these students are also learning and gathering skills in a fun, educational manner.
This Scratch Project I thought it was really interesting because it teaches how to actually play the piano! I never would have imagined that you could learn how to play the piano on this site! This project definitely took a lot of time and focus to get this up and running properly.
CSO: VA.S.2.1: Media, Techniques, and Patterns.
Students will:
- identify media and materials in creating art
- understand processes and techniques in creating art
- apply problem-solving skills in creating two-dimensional and three-dimensional works of art
- use materials and tools in a safe responsible manner
Scratch really applies to this CSO because the entire website is designed to use technology and different tools to create an artwork. You go through a sample of processes to create two-dimensional or three-dimensional art while using skills. These skills can be used and demonstrated in the real world and teach kids how to effectively solve problems while using critical thinking.
Thursday, March 14, 2013
How do I feel about video games?
Before watching these three videos, my views and attitude towards video games were mainly negative. I thought video games were a huge distraction and caused kids to be less motivated and lazy. However after watching the videos my outlook completely changed. I was so unaware that video games had such rewarding results and actually improved many aspects of one's behavior and learning quality. I now feel video games should be used in school as a learning method.
1. Claim- Video gamers have better eye sight than non-video gamers. I would never imagined that video games would help someone have better eye sight. I would have assumed that starring at the television for such a long time would worsen one's eye sight. I never would have thought how gamers have to be able to read small print or see small details or instruction in order to complete their tasks.
2. Claim- Kids nowadays have to complete many aspects to play the game like chat voice, chat text, short term and long term objectives which make them gather and form more brain matter by the act of learning how to play. This information I found most shocking from this video source. I was astounded that playing a video game causes you to gather and form brain matter by simply just figuring out how to play. Now I see with all the tasks needed to complete to play a game how much thinking a child uses when playing a game.
3. Claim- When students complete the game they realize they have learned and receive a rewarding experience that they completed what was asked which influences them to do well in other work in the classroom. It demonstrates success and accomplishment. This made me realize and remember the feeling I had when I successfully completed something. It made me want to do more and have the same feeling about other work. It created determination in my mind to try harder and complete other necessary tasks. In other words, video games give a sense of accomplishment and determination within a child to thrive for success.
Here is an online source where a school uses and supports the use of video games in their school as a way for a child to learn. For example, in the school students use a software where they are in a virtual made up city called "Creepytown" and have to work out problems that contain math and English. In this game the students do things like keeping records of missions they complete or what they do, work with businesses, and work on converting or budgeting problems. The systems used in this school really focus on the fundamentals of reading and math.
1. Claim- Video gamers have better eye sight than non-video gamers. I would never imagined that video games would help someone have better eye sight. I would have assumed that starring at the television for such a long time would worsen one's eye sight. I never would have thought how gamers have to be able to read small print or see small details or instruction in order to complete their tasks.
2. Claim- Kids nowadays have to complete many aspects to play the game like chat voice, chat text, short term and long term objectives which make them gather and form more brain matter by the act of learning how to play. This information I found most shocking from this video source. I was astounded that playing a video game causes you to gather and form brain matter by simply just figuring out how to play. Now I see with all the tasks needed to complete to play a game how much thinking a child uses when playing a game.
3. Claim- When students complete the game they realize they have learned and receive a rewarding experience that they completed what was asked which influences them to do well in other work in the classroom. It demonstrates success and accomplishment. This made me realize and remember the feeling I had when I successfully completed something. It made me want to do more and have the same feeling about other work. It created determination in my mind to try harder and complete other necessary tasks. In other words, video games give a sense of accomplishment and determination within a child to thrive for success.
Here is an online source where a school uses and supports the use of video games in their school as a way for a child to learn. For example, in the school students use a software where they are in a virtual made up city called "Creepytown" and have to work out problems that contain math and English. In this game the students do things like keeping records of missions they complete or what they do, work with businesses, and work on converting or budgeting problems. The systems used in this school really focus on the fundamentals of reading and math.
Video Games and Learning
Your Brain of Video Games
The main argument of this video is that "video games have quite powerful and positive effects on many different aspects of our behavior."
3 Claims that support:
The main argument discussed in this video is whether video games make kids smarter and strengthen their intelligence. The speaker states that yes they do.
3 claims that support:
The main argument discussed in this video is that video games are an important and essential thing to have in the classroom environment because they allow a student to play and use technology while learning.
3 claims that support
The main argument of this video is that "video games have quite powerful and positive effects on many different aspects of our behavior."
3 Claims that support:
- Video gamers have better eye sight than non-video gamers because during play gamers but read the fine print and sometimes notice small objects or instructions.
- Video gamers have better attention spans and ability to notice things quicker and easier due to the amount of focus during gameplay.
- With all the necessary aspects or characteristics of the game, gamers are better at multitasking due to the fact they have to accomplish a variety of differnet tasks or objectuves during the game.
The main argument discussed in this video is whether video games make kids smarter and strengthen their intelligence. The speaker states that yes they do.
3 claims that support:
- Kids nowadays have to complete many aspects to play the game like chat voice, chat text, short term and long term objectives which cause a gamer to gather and create more brain matter by the act of learning how to play.
- With advancing games and newer technology people must react by challenging themselves which increases their intelligence by the use of their intensive problem solving.
- At a school where kids were gven math and language video games, in a space of 18 weeks their overall levels of comprehension went from below a third grade level to a mid fourth grade level.
The main argument discussed in this video is that video games are an important and essential thing to have in the classroom environment because they allow a student to play and use technology while learning.
3 claims that support
- In a fun way students complete game characteristics like vocabulary, problem solving, and multitasking and other aspects that they would use and need to complete in a classroom.
- Proven facts and research show games demonstrate a kind of interaction that allow learning in the classroom and social relations with each other that they would not have without games.
- When students complete the game they realize they have learned and received a rewarding experience that they have completed what was asked which influences them to do well in the classroom. It demonstrates success and accomplishment.
Monday, March 4, 2013
Picasso Head
I am a visual and hearing type of learner. I usually have to see it done first before being able to do it myself. When I am trying to learn I block everything else out. This MI is called Body Movement. I am a Body Movement learner. Body Movement learners do activities like:
Swimming
Walking
Sports
Use Motor Skills
I feel that people do learn better with certain teaching styles or ways but I feel that teaching styles are not needed. I stated earlier that I am a visual and hearing type of learner and that I use body movement to better understanding something. However, I am perfectly capable of learning something taught in a different way that does not fit my learning style. I agree with the first article that "We should not divide the population into a set of categories (i.e., visual and auditory learners). What these various instruments attempt to do is to allocate a person on some point on a continuum (similar to measuring height or weight). In other words, do not pigeonhole people as we are all capable of learning under almost any style, no matter what our preference is." Despite the preference that works better with us, I feel that anyone can learn with any type of learning with any type of learning method so learning styles are not needed.
If I was teaching a lesson I feel that it would be best to teach the lesson, not with a learning style that works best for students, but what method would accurately teach the lesson the best. I would teach my classroom, like stated in the second article, "teachers should worry about matching their instruction to the content they are teaching. Some concepts are best taught through hands-on work, some are best taught through lectures, and some are best taught through group discussions."
My personal MI, like stated earlier, is body movement. I learn better when I am hands on or physically doing the activity. Some activities that follow my MI are swimming, walking, sports, keyboarding, perhaps using a microscope, etc. Here is an example of a teacher who incorporated technology in the classroom that used my MI of body movement. On this website a middle school teacher uses the game system Wii in the classroom to allow students to interact and learn about topics such as: science, geography, sports, problem solving etc.
References
Clark, D. (2012, March 6). Learning styles & preferences. Retrieved from http://nwlink.com/~donclark/hrd/styles.html
Glenn, D. (2009, December 15).Matching learning style to learning style may not help students.
http://chronicle.com/article/Matching-Teaching-Style-to/49497/
Swimming
Walking
Sports
Use Motor Skills
I feel that people do learn better with certain teaching styles or ways but I feel that teaching styles are not needed. I stated earlier that I am a visual and hearing type of learner and that I use body movement to better understanding something. However, I am perfectly capable of learning something taught in a different way that does not fit my learning style. I agree with the first article that "We should not divide the population into a set of categories (i.e., visual and auditory learners). What these various instruments attempt to do is to allocate a person on some point on a continuum (similar to measuring height or weight). In other words, do not pigeonhole people as we are all capable of learning under almost any style, no matter what our preference is." Despite the preference that works better with us, I feel that anyone can learn with any type of learning with any type of learning method so learning styles are not needed.
If I was teaching a lesson I feel that it would be best to teach the lesson, not with a learning style that works best for students, but what method would accurately teach the lesson the best. I would teach my classroom, like stated in the second article, "teachers should worry about matching their instruction to the content they are teaching. Some concepts are best taught through hands-on work, some are best taught through lectures, and some are best taught through group discussions."
My personal MI, like stated earlier, is body movement. I learn better when I am hands on or physically doing the activity. Some activities that follow my MI are swimming, walking, sports, keyboarding, perhaps using a microscope, etc. Here is an example of a teacher who incorporated technology in the classroom that used my MI of body movement. On this website a middle school teacher uses the game system Wii in the classroom to allow students to interact and learn about topics such as: science, geography, sports, problem solving etc.
References
Clark, D. (2012, March 6). Learning styles & preferences. Retrieved from http://nwlink.com/~donclark/hrd/styles.html
Glenn, D. (2009, December 15).Matching learning style to learning style may not help students.
http://chronicle.com/article/Matching-Teaching-Style-to/49497/
Sunday, March 3, 2013
Learning Styles and Multiple intelligence
Learning styles dont exist claim: In the learning styles video certain claims were made such as that people learn either visually, kinesteticly or by hearing the intsructions. However this video proves that it is not that there is only three ways to learn it, but three ways the brain stores and processes the information.
Another claim was that teachers have to teach a certain way for students to understand. This is no true because all people have different ways of learning. Some learn easier in what type of learning environment while other students learn in a different manner.
Multiple Intelligence: During the video about multiple intelligence, certain incidents and claims arose about how students learned. One statement was that students only learned material up till time to take the test and would forget the material later on in life. Like stated in the video, this could be from a lack of interest. Another claim in this video was that topics can all be taught one way, but also can be taught in a variety of other ways. Maybe to someone's particular appeal.
The difference between learning styles and multiple intelligence is that learning styles deals with the ways studnets process information while multiple intelligence deals with how the material is being taught and the intrests of the students. Learning styles show only a few ways students learn, while multiple intelligence shows "multiple" ways a student can achieve understanding the material.
Another claim was that teachers have to teach a certain way for students to understand. This is no true because all people have different ways of learning. Some learn easier in what type of learning environment while other students learn in a different manner.
Multiple Intelligence: During the video about multiple intelligence, certain incidents and claims arose about how students learned. One statement was that students only learned material up till time to take the test and would forget the material later on in life. Like stated in the video, this could be from a lack of interest. Another claim in this video was that topics can all be taught one way, but also can be taught in a variety of other ways. Maybe to someone's particular appeal.
The difference between learning styles and multiple intelligence is that learning styles deals with the ways studnets process information while multiple intelligence deals with how the material is being taught and the intrests of the students. Learning styles show only a few ways students learn, while multiple intelligence shows "multiple" ways a student can achieve understanding the material.
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