Wednesday, May 8, 2013
Wednesday, May 1, 2013
Ted Talk and Copyright Reflection
After watching the Ted Talk and Copyright Youtube video I learned several new things.
I learned that:
1. The corporation can find a copy of a video even if the creator only copied a small part of the video.
2. The corporation allows the copy to be published and benefit from the video- example the wedding video using Chris Brown's song. Sony got revenue from it.
3. If you have content that others are uploading your information to Youtube you should register in the content ID system so that you don't miss out on benefits and you control how your content is used.
I agree that:
1. we need to manage the material being copyrighted
2. the content owner should get credit and have control of how their content is used.
I disagree with:
1. How the person copyrighting does not get into any trouble or gets blocked for taking someone else's content.
2. How some companies get revenue or how others get credit for stealing other's content.
Questions:
How can we try to lower the number of people getting credit of benefiting from someone else's work?
On average, how many videos uploaded are copyrighted?
Tuesday, April 30, 2013
PhotoStory and Reflection
Digital stories help with the learning process in children. Making stories with digital tools allows a student to use critical thinking and hands on media tools and softwares to construct a lesson. Digital storytelling is a great method of allowing a student to express themselves. It teaches them self-expression and lets a student be confident in their own work. "Through creating narratives students develop the power of their own voices." Students must be creative when using digital storytelling and can create their own story pertaining to their own imagination. A student can achieve great measures by the will power of their own imagination and determination to construct a project that expresses themselves. Through images, music, and words a student learns how to display their personality in the classroom. Here is an example of a student's digital storytelling that demonstrates how I might use digital storytelling in my classroom. I want the assignment to be fun, expressive, and result in the student feeling satisfied that their story is worth being proud over. For an extra example of how I might go about doing a digital storytelling, here's a breakdown of how a teacher went about her assignment.
Tuesday, April 23, 2013
Modified WebQuest and Explanation
This is my modified version of the WebQuest "Alien Anthem."
I believe my WebQuest is a "real" WebQuest because it goes along with the quote "A real WebQuest is a scaffolded learning structure that uses links to essential resources on the World Wide Web and an authentic task to motivate students’ investigation of an open-ended question, development of individual expertise, and participation in a group process that transforms newly acquired information into a more sophisticated understanding." My WebQuest takes resources from the web and in history and causes students to work together. With creativity and expression, students explore deep into a particular topic learning new things along the way. Through participation and understanding the students create a final project, which in my WebQuest they did, and it followed the real Webquest procedure. In my WebQuest students work together using online tools as well as hands on items that result in critical thinking to solve the task they are faced with.
Transformative Group Process: With this process students create their own project and are unable to copy someone else's work. For example in my WebQuest the students had to create their own sounds, movements, and pictures to interpret the Star Spangled Banner into another language. With this process students have to collaborate with one another to complete the required assignment.
Individual Expertise: Many students do not have a background or are an expert on the topic they are learning about in the WebQuest. A real WebQuest requires students to do some prior research to receive a better understanding of the concept before starting the project. In my WebQuest the students watched a video of the history of the Star Spangled Banner and when it was written. They also were given tools that if they did not know what certain words or phrases meant, they had to look it up.
Authentic Tasks that Motivate: This subject states that WebQuests should motivate the students as well as give them confidence to succeed as well as in their work. A real WebQuest should give the opprotunity for a student to express themselves and feel confident that their work is satisfactory and appealing. In my WebQuest each member of the group is required to create either their own sound, movement, or picture that can be translated into a different language. Then the students collaborate together to create a final production that all of them can feel proud of. A student can also feel satisfaction in this WebQuest if they had to do a lot of research before hand in order to do this assignment.
I believe my WebQuest is a "real" WebQuest because it goes along with the quote "A real WebQuest is a scaffolded learning structure that uses links to essential resources on the World Wide Web and an authentic task to motivate students’ investigation of an open-ended question, development of individual expertise, and participation in a group process that transforms newly acquired information into a more sophisticated understanding." My WebQuest takes resources from the web and in history and causes students to work together. With creativity and expression, students explore deep into a particular topic learning new things along the way. Through participation and understanding the students create a final project, which in my WebQuest they did, and it followed the real Webquest procedure. In my WebQuest students work together using online tools as well as hands on items that result in critical thinking to solve the task they are faced with.
Transformative Group Process: With this process students create their own project and are unable to copy someone else's work. For example in my WebQuest the students had to create their own sounds, movements, and pictures to interpret the Star Spangled Banner into another language. With this process students have to collaborate with one another to complete the required assignment.
Individual Expertise: Many students do not have a background or are an expert on the topic they are learning about in the WebQuest. A real WebQuest requires students to do some prior research to receive a better understanding of the concept before starting the project. In my WebQuest the students watched a video of the history of the Star Spangled Banner and when it was written. They also were given tools that if they did not know what certain words or phrases meant, they had to look it up.
Authentic Tasks that Motivate: This subject states that WebQuests should motivate the students as well as give them confidence to succeed as well as in their work. A real WebQuest should give the opprotunity for a student to express themselves and feel confident that their work is satisfactory and appealing. In my WebQuest each member of the group is required to create either their own sound, movement, or picture that can be translated into a different language. Then the students collaborate together to create a final production that all of them can feel proud of. A student can also feel satisfaction in this WebQuest if they had to do a lot of research before hand in order to do this assignment.
WebQuest Rubric
Overall Aesthetics (This refers to the WebQuest page itself, not the external resources linked to it.) | ||||
Overall Visual Appeal
| All the information and directions are centered which can be hard for students to read and focus on at times. | 2 | ||
Navigation & Flow
| All links open correctly and quickly. | 4 | ||
Mechanical Aspects
| No mechanical errors. | 2 | ||
Introduction | ||||
Motivational Effectiveness of Introduction
| Asks students questions based on their interests. | 2 | ||
Cognitive Effectiveness of the Introduction
| It explains clearly what the lesson is going to be about and what final goal is. | 2 | ||
Task (The task is the end result of student efforts... not the steps involved in getting there.) | ||||
Connection of Task to Standards
| ||||
Cognitive Level of the Task
| ||||
Process (The process is the step-by-step description of how students will accomplish the task.) | ||||
Clarity of Process
| The directions tell the students directly and clearly what they are to do. | 4 | ||
Scaffolding of Process
| Students are given instruments and other tools to help them create a different version of the Star Spangled Banner. Gives lots of details and supplies links for assistance. | 6 | ||
Richness of Process
| There is no seperate roles to compete the text, they are just working together. | 3 | ||
Resources (Note: you should evaluate all resources linked to the page, even if they are in sections other than the Process block. Also note that books, video and other off-line resources can and should be used where appropriate.) | ||||
Relevance & Quantity of Resources
| The resources drew connection and were benificial, however, some of the information was saw more than once. | 2 | ||
Quality of
Resources | The resources have a variety of information that could not be found in the classroom. | 4 | ||
Evaluation | ||||
Clarity of Evaluation Criteria
| The evaluation asses the students project based on what they were expected to do and learn. | 6 | ||
Total Score |
37/50
|
Monday, April 8, 2013
WebQuest
Role: Technophile
Your Impressions
Has lots of cool digital effects and bright, glowing colors. I really like the moving, animated icons. | Does not require a lot of web search. They research the plants but most of it is hands on | |
Where is My Hero?
| Has a lot of color to it and has a variety of different images throughout the presentation. It also requires students to use technology to research their topics. | It requires the students to present a handmade poster, which I feel it should be made online with cool effects. Using tools like Word on the computer could create a really neat poster that a student might not be able to make handmade. |
This article requires for students to search the Web and read articles online. It incorporates technology in the learning process. This article also has several appropriate clip arts and images. | This presentation lacks in its appearance compared to the other articles. Instead of bright, extravagant colors and text, the colors are dull and not too appealing. | |
Has a bright pink color that quickly attracts the eye. It also has a bunch of appealing pictures of ice cream that also catch the attention of the view. It also uses different style fonts and shows creativity. This article also requires students to search the Web and look at links of how to make ice cream | Even though there is some Web usage, most of this project requires students to fill out a worksheet instead of using the Web. Also most of the process is all hands on and no technology is used. | |
Has some neat images of hieroglyphics that are appropriate to the lesson. It also requires a lot of technology usage as students are required to make their own projects on creative products like Pixie. Allows students to create using digital tools. | Does not use many colors and has a very plain appearance. |
Best WebQuests:
Grow School Greens: This WebQuest was one of the better ones because it was very colorful and expressive through out the whole presentation. It used a lot of different style fonts, images, and animated cartoons to appropriately display the topic of discussion. Even though it didnt require a lot of Web usage overall as a whole it was a very appealing project.
Ice Cream: This article I also thought was one of the better projects because it used bright colors and tasty images to attract the reader to bring them in to doing the project. It also calls for students to find recipes and use the web to find other helpful resources to assist them in making ice cream.
Worst WebQuests:
Underground Railroad: I thought this was one of the worst WebQuests because it was very unappealing. It used dark, dull colors and did not attract the reader's attention. It was not very expressive and used the same font for most of the presentation. It was very bland compared to some of the others.
Ancient Egypt: Like the Underground Railroad, the Ancient Egypt was also one of the worst WebQuests in my opinion. It was so plain, the least appealing out of the five. The project was all white with black font with just a few purple hieroglyphics. Had no attraction or "life" to it. It look unprepared and unprofessional.
What does the best and the worst mean to me?
The best to me means that student took a lot of time on the assignment and devoted much effort into it. I expect the finished product to be very appealing to the eye with images, bright colors, fonts, and an overall layout displaying the information. I also think a project is at its best when students are suppose to heavily engage themselves into digital tools and use technology to assist them in their learning process. The product should be well designed, symmetrical, and organized.
The worst means that the students simply just typed what was needed without adding their own sense of personality and creativity. The final product is plain and simple with little effort on their part. The presentation lacks basic aspects like design, layout, and color that would better strengthen the overall appearance. I also think the project is bad if it does not incorporate much usage of digital tools throughout the lesson.
As a group, which one did you agree was the best? Which one did you think was the worst? As a group we felt that the ice cream presentation was the best because it allowed creativity and caused students to be engaged through out the process. The presentation was colorful and very well done. Overall it was the most developed and intriguing.
We thought as a group that the worst WebQuest was the Ancient Egyptian presentation. It was very plain and dull and did not attract attention. It didn't apply a lot of work or creativity that allowed a student to engage in. It was very simple and was not as developed as some of the others.
What does the best and the worst mean to me?
The best to me means that student took a lot of time on the assignment and devoted much effort into it. I expect the finished product to be very appealing to the eye with images, bright colors, fonts, and an overall layout displaying the information. I also think a project is at its best when students are suppose to heavily engage themselves into digital tools and use technology to assist them in their learning process. The product should be well designed, symmetrical, and organized.
The worst means that the students simply just typed what was needed without adding their own sense of personality and creativity. The final product is plain and simple with little effort on their part. The presentation lacks basic aspects like design, layout, and color that would better strengthen the overall appearance. I also think the project is bad if it does not incorporate much usage of digital tools throughout the lesson.
As a group, which one did you agree was the best? Which one did you think was the worst? As a group we felt that the ice cream presentation was the best because it allowed creativity and caused students to be engaged through out the process. The presentation was colorful and very well done. Overall it was the most developed and intriguing.
We thought as a group that the worst WebQuest was the Ancient Egyptian presentation. It was very plain and dull and did not attract attention. It didn't apply a lot of work or creativity that allowed a student to engage in. It was very simple and was not as developed as some of the others.
Sunday, April 7, 2013
Story Bird
ISTE NETS-T Standard 3 for Model Digital Age Work and Learning
b. collaborate with students, peers, parents and community members using digital tools and resources to support student success and innovation
StoryBird is a great tool for people to use in order to successfully work together through media products. StoryBird allows one person to begin a story choosing through several different characters and templates and then allows someone else to access the story and add their own creativity to successful complete a media tool together. Users of the site use such technology to work together using the resources given to create a unique tale that is good in quality. This is also a great way for someone to express their own imagination! StoryBird definitely applies to the ISTE Standard.
Times are quickly changing. Today's society is becoming more advanced with new technology and media tools that we must adapt to and use in our everyday lifestyle. It is important for young students to early get a grasp on such devices and tools to better themselves and have a better chance of being successful. Teachers can use online sources like Edmodo, Skype, and StoryBird to allow students to engage with others online and learning the skills of using technology as well as a source of communication. Like stated in Technology Enhanced Collaborative Learning, "Recently state and national policy leaders have begun to call for a greater emphasis on teaching students in K-12 schools about teaming and collaboration. This rationale for this new direction is two-fold, to increase and deepen learning, and to prepare students to be collaborative team members in work environments that are increasingly dependent on virtual, online collaborations." More work fields call for possibly online interaction and collaborations from long distances. This is why it is helpful if young students are being prepared and taught 21st century skills so they are ready when they go out into the real world.
b. collaborate with students, peers, parents and community members using digital tools and resources to support student success and innovation
StoryBird is a great tool for people to use in order to successfully work together through media products. StoryBird allows one person to begin a story choosing through several different characters and templates and then allows someone else to access the story and add their own creativity to successful complete a media tool together. Users of the site use such technology to work together using the resources given to create a unique tale that is good in quality. This is also a great way for someone to express their own imagination! StoryBird definitely applies to the ISTE Standard.
Times are quickly changing. Today's society is becoming more advanced with new technology and media tools that we must adapt to and use in our everyday lifestyle. It is important for young students to early get a grasp on such devices and tools to better themselves and have a better chance of being successful. Teachers can use online sources like Edmodo, Skype, and StoryBird to allow students to engage with others online and learning the skills of using technology as well as a source of communication. Like stated in Technology Enhanced Collaborative Learning, "Recently state and national policy leaders have begun to call for a greater emphasis on teaching students in K-12 schools about teaming and collaboration. This rationale for this new direction is two-fold, to increase and deepen learning, and to prepare students to be collaborative team members in work environments that are increasingly dependent on virtual, online collaborations." More work fields call for possibly online interaction and collaborations from long distances. This is why it is helpful if young students are being prepared and taught 21st century skills so they are ready when they go out into the real world.
Friday, April 5, 2013
Complete Prezi Presentation and Standard
ISTE NETS -T Standard 2a:Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
Google Docs is an amazing tool that is a true learning experience that uses technology and digital tools to allow a student to develop a media project in a fun manner. With Google Docs students are able to use their imagination and choose a presentation that expresses their creativity and personality. When I was doing this project I got to choose a Prezi that looked like a map searching for treasure! Google Docs gives a student the option of what grade levels, subjects, and type of lesson plan they would like to do. For example we chose to do a lesson plan that dealt with students grades four through six pertaining to the subject of reading and language arts. Our lesson plan was to write an adventure story about Derek the Daring Leprechaun using PowerPoint. This allowed my partner and I to write a story how we chose to using our own creativity and imagination while using digital tools like PowerPoint. With Prezi we were able to take screen snapshots of our powerpoint and put them in our Prezi presentation. This site definitely promotes student learning through design and technology in a really fun atmosphere!
Here is my personal Prezi Presentation that tells step by step how to construct a lesson plan using Google Docs. I was able to choose a pirate map and was able to create my adventure story using PowerPoint. Thanks to the snipping tool I was allowed to put screen shots of my slides on this presentation. Overall this was a great learning experience for me and I was able to have a lot of fun with this!
Thursday, April 4, 2013
Learning with Video Conferencing
Standard III: Model Digital Age Work and Learning B. Collaborate with students, peers, parents, community members using digital tools and resources to support student success and innovation.
Video conferencing is a great source for teachers to use to help students use technology to assist in the thrive to be successful and reach full potential. Students who are involved with video conferencing get the experience of learning lessons, communicating with others, or gaining other valuable resources that they might not be able to receive without using the video chat. A student can have a full out conversation with someone and gather all kinds of information. For example when we talked to students using Skype we were able to ask and answer questions back and forth that we wanted to know. The kids also gave individual advice to each of us "teachers" that can even help us when we are ready to teach.
This source discusses how video conferencing is a great tool and method of learning for students to use. It discusses the benefits and how using video conferencing "can break down barriers of time, distance and expense by connecting people from all areas of the globe in real time." The article goes further into discussing the concept of distance learning and how teachers can teach their students lessons without being in the actual classroom, they can teach virtually.
Video conferencing is a great source for teachers to use to help students use technology to assist in the thrive to be successful and reach full potential. Students who are involved with video conferencing get the experience of learning lessons, communicating with others, or gaining other valuable resources that they might not be able to receive without using the video chat. A student can have a full out conversation with someone and gather all kinds of information. For example when we talked to students using Skype we were able to ask and answer questions back and forth that we wanted to know. The kids also gave individual advice to each of us "teachers" that can even help us when we are ready to teach.
This source discusses how video conferencing is a great tool and method of learning for students to use. It discusses the benefits and how using video conferencing "can break down barriers of time, distance and expense by connecting people from all areas of the globe in real time." The article goes further into discussing the concept of distance learning and how teachers can teach their students lessons without being in the actual classroom, they can teach virtually.
Wednesday, March 27, 2013
Pzei and Lesson plan partner activity
Lesson plan on Google Apps.
West Virginia CSO: Language Arts- Fifth Grade
RLA.O.5.2.2. Students will:
arrange thoughts and ideas in graphic representations to plan and write a product.
West Virginia CSO: Language Arts- Fifth Grade
RLA.O.5.2.2. Students will:
arrange thoughts and ideas in graphic representations to plan and write a product.
Tuesday, March 26, 2013
Scratch Project and Reflection
This is what my personal Scratch Project looks right! It might not work like I wanted it to, but hopefully you still enjoy!
Scratch is a great website that really supports 21st century skills and lifestyle. With Scratch, students are engaging and applying information and communication skills, thinking and problem solving skills, and interpersonal and self-directional skills. Like stated in "Learning with Scratch" "This project design combines many of the 21st century skills that will be critical to success in the future: thinking creatively, communication clearly, analyzing systematically, collaborating effectively, designing iteratively, and learning continuously." Through the process of design students are able to use technology while having fun and being interactive in today's techno-savvy society. These skills can help them achieve their goals and become more successful.
ISTE: NETS-T Standard 1A: promote, support, and model creative and innovative thinking and inventiveness
Creating a project on Scratch is a great way to promote and support as well we model creative and innovative thinking with inventiveness. Students must be creative and design their own personal project the promotes their ideas and their thought process. The project represents and supports their independent creative way of thinking. Inventing their own design and layout resembles their imagination and their character within. I think Scratch is a very interactive site that expresses one's character and personality. While being creative, these students are also learning and gathering skills in a fun, educational manner.
This Scratch Project I thought it was really interesting because it teaches how to actually play the piano! I never would have imagined that you could learn how to play the piano on this site! This project definitely took a lot of time and focus to get this up and running properly.
CSO: VA.S.2.1: Media, Techniques, and Patterns.
Students will:
Scratch is a great website that really supports 21st century skills and lifestyle. With Scratch, students are engaging and applying information and communication skills, thinking and problem solving skills, and interpersonal and self-directional skills. Like stated in "Learning with Scratch" "This project design combines many of the 21st century skills that will be critical to success in the future: thinking creatively, communication clearly, analyzing systematically, collaborating effectively, designing iteratively, and learning continuously." Through the process of design students are able to use technology while having fun and being interactive in today's techno-savvy society. These skills can help them achieve their goals and become more successful.
ISTE: NETS-T Standard 1A: promote, support, and model creative and innovative thinking and inventiveness
Creating a project on Scratch is a great way to promote and support as well we model creative and innovative thinking with inventiveness. Students must be creative and design their own personal project the promotes their ideas and their thought process. The project represents and supports their independent creative way of thinking. Inventing their own design and layout resembles their imagination and their character within. I think Scratch is a very interactive site that expresses one's character and personality. While being creative, these students are also learning and gathering skills in a fun, educational manner.
This Scratch Project I thought it was really interesting because it teaches how to actually play the piano! I never would have imagined that you could learn how to play the piano on this site! This project definitely took a lot of time and focus to get this up and running properly.
CSO: VA.S.2.1: Media, Techniques, and Patterns.
Students will:
- identify media and materials in creating art
- understand processes and techniques in creating art
- apply problem-solving skills in creating two-dimensional and three-dimensional works of art
- use materials and tools in a safe responsible manner
Scratch really applies to this CSO because the entire website is designed to use technology and different tools to create an artwork. You go through a sample of processes to create two-dimensional or three-dimensional art while using skills. These skills can be used and demonstrated in the real world and teach kids how to effectively solve problems while using critical thinking.
Thursday, March 14, 2013
How do I feel about video games?
Before watching these three videos, my views and attitude towards video games were mainly negative. I thought video games were a huge distraction and caused kids to be less motivated and lazy. However after watching the videos my outlook completely changed. I was so unaware that video games had such rewarding results and actually improved many aspects of one's behavior and learning quality. I now feel video games should be used in school as a learning method.
1. Claim- Video gamers have better eye sight than non-video gamers. I would never imagined that video games would help someone have better eye sight. I would have assumed that starring at the television for such a long time would worsen one's eye sight. I never would have thought how gamers have to be able to read small print or see small details or instruction in order to complete their tasks.
2. Claim- Kids nowadays have to complete many aspects to play the game like chat voice, chat text, short term and long term objectives which make them gather and form more brain matter by the act of learning how to play. This information I found most shocking from this video source. I was astounded that playing a video game causes you to gather and form brain matter by simply just figuring out how to play. Now I see with all the tasks needed to complete to play a game how much thinking a child uses when playing a game.
3. Claim- When students complete the game they realize they have learned and receive a rewarding experience that they completed what was asked which influences them to do well in other work in the classroom. It demonstrates success and accomplishment. This made me realize and remember the feeling I had when I successfully completed something. It made me want to do more and have the same feeling about other work. It created determination in my mind to try harder and complete other necessary tasks. In other words, video games give a sense of accomplishment and determination within a child to thrive for success.
Here is an online source where a school uses and supports the use of video games in their school as a way for a child to learn. For example, in the school students use a software where they are in a virtual made up city called "Creepytown" and have to work out problems that contain math and English. In this game the students do things like keeping records of missions they complete or what they do, work with businesses, and work on converting or budgeting problems. The systems used in this school really focus on the fundamentals of reading and math.
1. Claim- Video gamers have better eye sight than non-video gamers. I would never imagined that video games would help someone have better eye sight. I would have assumed that starring at the television for such a long time would worsen one's eye sight. I never would have thought how gamers have to be able to read small print or see small details or instruction in order to complete their tasks.
2. Claim- Kids nowadays have to complete many aspects to play the game like chat voice, chat text, short term and long term objectives which make them gather and form more brain matter by the act of learning how to play. This information I found most shocking from this video source. I was astounded that playing a video game causes you to gather and form brain matter by simply just figuring out how to play. Now I see with all the tasks needed to complete to play a game how much thinking a child uses when playing a game.
3. Claim- When students complete the game they realize they have learned and receive a rewarding experience that they completed what was asked which influences them to do well in other work in the classroom. It demonstrates success and accomplishment. This made me realize and remember the feeling I had when I successfully completed something. It made me want to do more and have the same feeling about other work. It created determination in my mind to try harder and complete other necessary tasks. In other words, video games give a sense of accomplishment and determination within a child to thrive for success.
Here is an online source where a school uses and supports the use of video games in their school as a way for a child to learn. For example, in the school students use a software where they are in a virtual made up city called "Creepytown" and have to work out problems that contain math and English. In this game the students do things like keeping records of missions they complete or what they do, work with businesses, and work on converting or budgeting problems. The systems used in this school really focus on the fundamentals of reading and math.
Video Games and Learning
Your Brain of Video Games
The main argument of this video is that "video games have quite powerful and positive effects on many different aspects of our behavior."
3 Claims that support:
The main argument discussed in this video is whether video games make kids smarter and strengthen their intelligence. The speaker states that yes they do.
3 claims that support:
The main argument discussed in this video is that video games are an important and essential thing to have in the classroom environment because they allow a student to play and use technology while learning.
3 claims that support
The main argument of this video is that "video games have quite powerful and positive effects on many different aspects of our behavior."
3 Claims that support:
- Video gamers have better eye sight than non-video gamers because during play gamers but read the fine print and sometimes notice small objects or instructions.
- Video gamers have better attention spans and ability to notice things quicker and easier due to the amount of focus during gameplay.
- With all the necessary aspects or characteristics of the game, gamers are better at multitasking due to the fact they have to accomplish a variety of differnet tasks or objectuves during the game.
The main argument discussed in this video is whether video games make kids smarter and strengthen their intelligence. The speaker states that yes they do.
3 claims that support:
- Kids nowadays have to complete many aspects to play the game like chat voice, chat text, short term and long term objectives which cause a gamer to gather and create more brain matter by the act of learning how to play.
- With advancing games and newer technology people must react by challenging themselves which increases their intelligence by the use of their intensive problem solving.
- At a school where kids were gven math and language video games, in a space of 18 weeks their overall levels of comprehension went from below a third grade level to a mid fourth grade level.
The main argument discussed in this video is that video games are an important and essential thing to have in the classroom environment because they allow a student to play and use technology while learning.
3 claims that support
- In a fun way students complete game characteristics like vocabulary, problem solving, and multitasking and other aspects that they would use and need to complete in a classroom.
- Proven facts and research show games demonstrate a kind of interaction that allow learning in the classroom and social relations with each other that they would not have without games.
- When students complete the game they realize they have learned and received a rewarding experience that they have completed what was asked which influences them to do well in the classroom. It demonstrates success and accomplishment.
Monday, March 4, 2013
Picasso Head
I am a visual and hearing type of learner. I usually have to see it done first before being able to do it myself. When I am trying to learn I block everything else out. This MI is called Body Movement. I am a Body Movement learner. Body Movement learners do activities like:
Swimming
Walking
Sports
Use Motor Skills
I feel that people do learn better with certain teaching styles or ways but I feel that teaching styles are not needed. I stated earlier that I am a visual and hearing type of learner and that I use body movement to better understanding something. However, I am perfectly capable of learning something taught in a different way that does not fit my learning style. I agree with the first article that "We should not divide the population into a set of categories (i.e., visual and auditory learners). What these various instruments attempt to do is to allocate a person on some point on a continuum (similar to measuring height or weight). In other words, do not pigeonhole people as we are all capable of learning under almost any style, no matter what our preference is." Despite the preference that works better with us, I feel that anyone can learn with any type of learning with any type of learning method so learning styles are not needed.
If I was teaching a lesson I feel that it would be best to teach the lesson, not with a learning style that works best for students, but what method would accurately teach the lesson the best. I would teach my classroom, like stated in the second article, "teachers should worry about matching their instruction to the content they are teaching. Some concepts are best taught through hands-on work, some are best taught through lectures, and some are best taught through group discussions."
My personal MI, like stated earlier, is body movement. I learn better when I am hands on or physically doing the activity. Some activities that follow my MI are swimming, walking, sports, keyboarding, perhaps using a microscope, etc. Here is an example of a teacher who incorporated technology in the classroom that used my MI of body movement. On this website a middle school teacher uses the game system Wii in the classroom to allow students to interact and learn about topics such as: science, geography, sports, problem solving etc.
References
Clark, D. (2012, March 6). Learning styles & preferences. Retrieved from http://nwlink.com/~donclark/hrd/styles.html
Glenn, D. (2009, December 15).Matching learning style to learning style may not help students.
http://chronicle.com/article/Matching-Teaching-Style-to/49497/
Swimming
Walking
Sports
Use Motor Skills
I feel that people do learn better with certain teaching styles or ways but I feel that teaching styles are not needed. I stated earlier that I am a visual and hearing type of learner and that I use body movement to better understanding something. However, I am perfectly capable of learning something taught in a different way that does not fit my learning style. I agree with the first article that "We should not divide the population into a set of categories (i.e., visual and auditory learners). What these various instruments attempt to do is to allocate a person on some point on a continuum (similar to measuring height or weight). In other words, do not pigeonhole people as we are all capable of learning under almost any style, no matter what our preference is." Despite the preference that works better with us, I feel that anyone can learn with any type of learning with any type of learning method so learning styles are not needed.
If I was teaching a lesson I feel that it would be best to teach the lesson, not with a learning style that works best for students, but what method would accurately teach the lesson the best. I would teach my classroom, like stated in the second article, "teachers should worry about matching their instruction to the content they are teaching. Some concepts are best taught through hands-on work, some are best taught through lectures, and some are best taught through group discussions."
My personal MI, like stated earlier, is body movement. I learn better when I am hands on or physically doing the activity. Some activities that follow my MI are swimming, walking, sports, keyboarding, perhaps using a microscope, etc. Here is an example of a teacher who incorporated technology in the classroom that used my MI of body movement. On this website a middle school teacher uses the game system Wii in the classroom to allow students to interact and learn about topics such as: science, geography, sports, problem solving etc.
References
Clark, D. (2012, March 6). Learning styles & preferences. Retrieved from http://nwlink.com/~donclark/hrd/styles.html
Glenn, D. (2009, December 15).Matching learning style to learning style may not help students.
http://chronicle.com/article/Matching-Teaching-Style-to/49497/
Sunday, March 3, 2013
Learning Styles and Multiple intelligence
Learning styles dont exist claim: In the learning styles video certain claims were made such as that people learn either visually, kinesteticly or by hearing the intsructions. However this video proves that it is not that there is only three ways to learn it, but three ways the brain stores and processes the information.
Another claim was that teachers have to teach a certain way for students to understand. This is no true because all people have different ways of learning. Some learn easier in what type of learning environment while other students learn in a different manner.
Multiple Intelligence: During the video about multiple intelligence, certain incidents and claims arose about how students learned. One statement was that students only learned material up till time to take the test and would forget the material later on in life. Like stated in the video, this could be from a lack of interest. Another claim in this video was that topics can all be taught one way, but also can be taught in a variety of other ways. Maybe to someone's particular appeal.
The difference between learning styles and multiple intelligence is that learning styles deals with the ways studnets process information while multiple intelligence deals with how the material is being taught and the intrests of the students. Learning styles show only a few ways students learn, while multiple intelligence shows "multiple" ways a student can achieve understanding the material.
Another claim was that teachers have to teach a certain way for students to understand. This is no true because all people have different ways of learning. Some learn easier in what type of learning environment while other students learn in a different manner.
Multiple Intelligence: During the video about multiple intelligence, certain incidents and claims arose about how students learned. One statement was that students only learned material up till time to take the test and would forget the material later on in life. Like stated in the video, this could be from a lack of interest. Another claim in this video was that topics can all be taught one way, but also can be taught in a variety of other ways. Maybe to someone's particular appeal.
The difference between learning styles and multiple intelligence is that learning styles deals with the ways studnets process information while multiple intelligence deals with how the material is being taught and the intrests of the students. Learning styles show only a few ways students learn, while multiple intelligence shows "multiple" ways a student can achieve understanding the material.
Wednesday, February 27, 2013
Magazine Cover
"You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go."
Tuesday, February 26, 2013
Media Literacy Lesson Plan
I came across this website that as an assortment of different lesson plans for teachers to use for a variety of different ages and topics. It even covers media literacy. If I was teaching about media literacy to students in my perfered age area I would choose the first lesson plan on this site. Media Literacy is an essential and important aspect to learn because media and technology is becoming more involved in today's modern life. Students need to be taught how to use and evaluate media to better themselves and be more successful.
Standard II: Design and Develop Digital Age Learning Experiences and Assessments
A. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
With this lesson plan, students must use technology and digital tools, like a computer, to evaluate social media and the qualities of the commercial. Students would find a creative commercial to watch amd learn different aspects of media like point of view, values, and purpose while incorporating the use of technology. Within this learning experience students would gather experience and knowledge that they could use to better their lives to come!
Standard II: Design and Develop Digital Age Learning Experiences and Assessments
A. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
With this lesson plan, students must use technology and digital tools, like a computer, to evaluate social media and the qualities of the commercial. Students would find a creative commercial to watch amd learn different aspects of media like point of view, values, and purpose while incorporating the use of technology. Within this learning experience students would gather experience and knowledge that they could use to better their lives to come!
Thursday, February 21, 2013
Obama Analysis
In this picture, President Obama speaks in Mississippi about the BP oil spill that occurred recently in Gulfport. As the leader of this country, it is important and his duty to meet with officials, like the national incident commander, to quickly solve the issue of the environmental disaster.
What do I see? I see the President Barack Obama and the national incident leader discussing the Mississippi oil spill in Gulfport. Behind the two men are maps displaying the distance and intensity of the oil spill as well as men trying to work on cleaning up the spill. The president at the moment of the picture being taken was speaking to his audience while using his hands as nonverbal gestures while the national incident commander listening beside him, making eye contact. I also see the American flag in the background that shows our patriotism and respect towards our country. Both men are older, one man is white while the president is black.
What does this mean? The point in this picture is to show that the president and officials are attempting to reach a solution and quickly resolve the problem of the environmental disaster before more harm is done. The photo is spontaneous because it was taken while the president was speaking and was not posing for the camera. The president probably knew his picture was taken but he was not posing like he was discussing the issue, he was honestly speaking to the audience. This article brings up the question of what exactly the president's plan is about fixing the problem and how quickly will we see this plan go into action? If a new caption was written it could completely change the meaning of this picture and quite possibly the views about the president.
What do I see? I see the President Barack Obama and the national incident leader discussing the Mississippi oil spill in Gulfport. Behind the two men are maps displaying the distance and intensity of the oil spill as well as men trying to work on cleaning up the spill. The president at the moment of the picture being taken was speaking to his audience while using his hands as nonverbal gestures while the national incident commander listening beside him, making eye contact. I also see the American flag in the background that shows our patriotism and respect towards our country. Both men are older, one man is white while the president is black.
What does this mean? The point in this picture is to show that the president and officials are attempting to reach a solution and quickly resolve the problem of the environmental disaster before more harm is done. The photo is spontaneous because it was taken while the president was speaking and was not posing for the camera. The president probably knew his picture was taken but he was not posing like he was discussing the issue, he was honestly speaking to the audience. This article brings up the question of what exactly the president's plan is about fixing the problem and how quickly will we see this plan go into action? If a new caption was written it could completely change the meaning of this picture and quite possibly the views about the president.
Wednesday, February 20, 2013
ThinkAloud Powerpoint
2. Design and Develop Digital Age Learning Experiences and Assessments
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. This ThinkAloud is a great idea to develop a students learning and creativity. For example, the Powerpoint presentation displays a student's creativity and how he/she would go about setting up a Powerpoint. They would express their creativity with different colors, fonts, how the slides enter and exit, etc. ThinkAlouds also allow a student to learn through discovering how a site is valid and reliable by going through steps of researching and finding out information. I would definitely use this tool in my classroom so that my students can experience such a helpful software. ThinkAloud helped me learn and be creative at the same time so I am very anxious to see what it could do in the mind of little kids that I would be teaching!
Tuesday, February 12, 2013
To be Bias or not to be bias? That is the question.
In the article that I discovered an alternative than allowing teachers to carry weapons on them in the building to help solve gun control, I found evidence of the article being bias. For one thing this article is very opinionated. Its mission is to persuade you to believe in what they are saying. Overall in this article, topics are discussed and stressed in a bias manner.
Examples of bias in this article are of the following: The author states how stun guns are a reasonable punishment and are more safe to be carrying around. With this topic the author's preference is stun guns and is prejudice to guns and the effect guns have. Especially when guns are related to physical and emotional trauma. The article states that trauma is less severe from stun gun action than action made by a firearm.
The author uses key words or phrases in the article that show bias, such as: "would be a far better off alternative surely..." as well as uses words like I, which shows his personal view, and he also discusses the people who oppose. This article definitely is bias.
Examples of bias in this article are of the following: The author states how stun guns are a reasonable punishment and are more safe to be carrying around. With this topic the author's preference is stun guns and is prejudice to guns and the effect guns have. Especially when guns are related to physical and emotional trauma. The article states that trauma is less severe from stun gun action than action made by a firearm.
The author uses key words or phrases in the article that show bias, such as: "would be a far better off alternative surely..." as well as uses words like I, which shows his personal view, and he also discusses the people who oppose. This article definitely is bias.
Thursday, February 7, 2013
Guns in school Alternative and Website Analysis
Instead of having guns in our school buildings, how about these devices?
Authority Questions:
Who is the author of the article? Mark Wollacott, an eHow contributor
Is the author reliable and/or reputable? An expert? Mark Wollacott is a reliable source as an eHow contributor who has a bachelor's degree in arts in ancient history as well as archaeology making him a professional writer. Wollacott's work has been used in several magazines and he has worked in popular businesses such as Travelocity.
Who is the sponsor? The sponsor of the article is BuyerZone.com/HomeSecurity who's statement is, "We've Done the Research for You! Compare Top Home Security Providers."
There is a link that takes you directly to the business. BuyerZone.com/HomeSecurity no other links are given.
Accuracy Questions:
Is the information reliable and error free? Yes, the information is reliable and I see no errors in the article.
Is there an editor or someone who verifies or checks the info? Information is checked.
I have no doubt during or after reading this source. This seems reliable.
Objectivity Questions:
Any Bias? No bias found
Page designed to sway opinion? The article trys to persuade in some degree.
Is there any advertising in the article? Yes, Dish Network, Healthy Living, and Mardi Gras casino and resort.
Other answers to questions:
The article is not dated.
The page is completed and headings are established before each paragraph on certain topics.
Technical Analysis:
What type of url does the article have? A basic .com url.
What is the overall context of the article you are viewing? This page is about carrying stun guns instead of real guns and firearms which is written by an eHow contributor/ professional writer.
Does the page have an overall integrity and reliability as a source? From what I have read I believe this is an overall reliable article. It is written by a certified professional writer who seems very determined to solve the issue.
Who owns the domain name? eHow and Google.
Authority Questions:
Who is the author of the article? Mark Wollacott, an eHow contributor
Is the author reliable and/or reputable? An expert? Mark Wollacott is a reliable source as an eHow contributor who has a bachelor's degree in arts in ancient history as well as archaeology making him a professional writer. Wollacott's work has been used in several magazines and he has worked in popular businesses such as Travelocity.
Who is the sponsor? The sponsor of the article is BuyerZone.com/HomeSecurity who's statement is, "We've Done the Research for You! Compare Top Home Security Providers."
There is a link that takes you directly to the business. BuyerZone.com/HomeSecurity no other links are given.
Accuracy Questions:
Is the information reliable and error free? Yes, the information is reliable and I see no errors in the article.
Is there an editor or someone who verifies or checks the info? Information is checked.
I have no doubt during or after reading this source. This seems reliable.
Objectivity Questions:
Any Bias? No bias found
Page designed to sway opinion? The article trys to persuade in some degree.
Is there any advertising in the article? Yes, Dish Network, Healthy Living, and Mardi Gras casino and resort.
Other answers to questions:
The article is not dated.
The page is completed and headings are established before each paragraph on certain topics.
Technical Analysis:
What type of url does the article have? A basic .com url.
What is the overall context of the article you are viewing? This page is about carrying stun guns instead of real guns and firearms which is written by an eHow contributor/ professional writer.
Does the page have an overall integrity and reliability as a source? From what I have read I believe this is an overall reliable article. It is written by a certified professional writer who seems very determined to solve the issue.
Who owns the domain name? eHow and Google.
Wednesday, January 30, 2013
Wikipedia Worksheet and Response
Wikipedia Reliability Worksheet
I clicked on a user named Transito and he said this, "To respect the work of others when I edit a page I do my best not to delete anything and move replaced content to a more appropriate section" I think that that is very polite and suprising that the user respects other users' work even if their work is inaccurate. This writer simply moves his added content somewhere else on the article. This makes my reliability decrease because it seems like this user has to correct statements quite often. For the user 222.8.85.240 I learned that he usually is a user that notcies and corrects grammar and spelling mistakes. This increases my reliability in Wikipedia because I feel like the information I am receiving is accurate and worded correctly. This grammar and spelling reliability also goes for the user 156.99.93.219 who had changes to user's language in their logs. For the very same reason as the last user I read about, this increases my reliability.
I clicked on a user named Transito and he said this, "To respect the work of others when I edit a page I do my best not to delete anything and move replaced content to a more appropriate section" I think that that is very polite and suprising that the user respects other users' work even if their work is inaccurate. This writer simply moves his added content somewhere else on the article. This makes my reliability decrease because it seems like this user has to correct statements quite often. For the user 222.8.85.240 I learned that he usually is a user that notcies and corrects grammar and spelling mistakes. This increases my reliability in Wikipedia because I feel like the information I am receiving is accurate and worded correctly. This grammar and spelling reliability also goes for the user 156.99.93.219 who had changes to user's language in their logs. For the very same reason as the last user I read about, this increases my reliability.
Monday, January 28, 2013
Thursday, January 24, 2013
Are Digital Media Changing Language Response
Quote from article: "Yes, young people sometimes accidentally slip a btw (by the way) into a school essay. But a recent study by the Pew Internet and American Life Project confirms that middle school and high school students understand what kind of language is appropriate in what context (Lenhart, Smith, & Macgill, 2008). What's more, scholars of new media language, such as David Crystal and Beverly Plester, remind us that the new technologies encourage creativity, which can spill over into school writing (Crystal, 2008; Plester, Wood, & Bell, 2008)."
My position on this quote is that I strongly agree. Kids know what kind of languge and grammar is
acceptable. They know that texting abbreviations like ttyl, nm, and brb are not appropriate when writing papers or essays. In english class I have had to read many essays and writings from other students. I have yet to ever come across someone who uses texting abbreviations in their writings. Students just don't do it because they know that the teacher will deduct points of their grade. Students use the texting language when it is acceptable, but write properly when needed.
My position on this quote is that I strongly agree. Kids know what kind of languge and grammar is
acceptable. They know that texting abbreviations like ttyl, nm, and brb are not appropriate when writing papers or essays. In english class I have had to read many essays and writings from other students. I have yet to ever come across someone who uses texting abbreviations in their writings. Students just don't do it because they know that the teacher will deduct points of their grade. Students use the texting language when it is acceptable, but write properly when needed.
Wednesday, January 23, 2013
Monday, January 21, 2013
I have had a few experiences that have helped me in my field of study and the future of the work. Last semester I had the pleasure of being in intro to education which truthfully explained my work of study. My professor was honest and told us problems we would have to face. He taught us that in this profession passion is what drives you and not money. This course gave me a huge understanding of what my future career will be like and I am sure other educational courses I take will do the same. Another experience I had was over the summer I worked at Camp Crawdad. Camp Crawdad is a summer camp for kids which we had from ages as little as five years old all the way to kids who were twelve. At this camp we taught the kids how to play sports, which I instructed tennis lessons, arts and crafts, swimming, discipline, and other fun and useful tasks. We also had prepared food delivered from our county's school department. For this job we had to learn CPR, First Aid, obtain a food handlers license, and other necessary requirements. Many of us had strong relationships with the children and enjoyed helping them learn whether it be to ride a bike or how to spell. It was a very rewarding job and it also gave me experience of what it would be like working with kids.
After watching the Future of the Work video there were several things that stood out to me that caused me to have feelings towards. During the short video there was a saying that said "No one is going to guarantee you a lifetime career." This worries me that all of this preparation and learning in college towards my degree might not count for anything as I quickly might lose my teaching job in today's society and economy. I want to feel secure that I will have my job that I am passionate about and not have to worry over my dreams being crushed. Another saying that I noticed was "to stay employed you need to stand out" I agree with this but I also disagree with this statement. I feel that the workplace, at least for teachers, should not be a competition however I feel that the better a teacher does, the better their students will learn and develop. Which your performance might later save your job over another teachers if the school had to lay off employees. Lastly the last comment that stood out to me was the final slide, "Because the future of the work is you." I highly agree with this. We are the future of the work. The youth will later be the older and then there kids will be the future. We are the age where we will decide how careers will be in years to come. It is essential we do as much as we can to learn and become what we want to be and take the workforce to new heights.
Thursday, January 17, 2013
A great educational website that teaches kids fun ways to learn math, reading and other skills through games and more fun! FunBrain!
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